The previously given bottles of alcohol are not counted for the purposes of completion. If a character asks for 5 bottles of alcohol and you only give them 1 or 2, you will need to collect the full quota of 5 bottles of alcohol before you can complete the mission. Some counter/counting problems exist in Dead Island. Since you have unlimited storage space for non-weapon items, you have no need to discard anything.įinalize Missions Only If You Have Everything Scour the environments for a variety of items like deodorant, lemon juice, and all sorts of weird knick-knacks that may initially come off as useless, but don't throw them away! A lot of these items end up becoming key components for creating powerful combo weapons. Additionally, vehicle kills tend to garner fewer items (money drops, etc.) from zombies.ĭead Island is a game about looting and pillaging. While the experience you get from using a vehicle to kill enemies is the same (without the benefit of extra XP from breaking appendages), vehicles don't break like your hand-weapons. Vehicles are tough (not indestructible), so you may find them easy to use to commit vehicular homicide. ![]() You can also use vehicles to cover more ground much more quickly. Locations that you can access via Fast Travel become available only after you've visited the area at least once. Cut a chunk of your traveling time by exploiting the Fast Travel feature. Once you are atop some obstacle where the zombies cannot attack you, but you can attack them (stomp, crouched melee), you can take your sweet time wasting them without fear of injury.ĭead Island spans across large maps with far too many miles upon miles of land to explore on foot. here) there is no way for them to attack you (save by throwing their hand weapons or spitting acid, which is uncommon). ![]() And unless they find some way to shoot you (there are no Smokers, Boomers, Hunters, Pukers, etc. Zombies are generally retarded when it comes to A.I. Kicking is more advisable than using a weapon as smashing the head of a genuine corpse in is just a bit mean and will do some pointless damage to your weapon. If you want to be extra sure not to get a pants-wettingly unexpected attack from behind, give every corpse in an area a good kick in the ribs to see if it's dead-dead or undead. Most players will probably figure this one out on their own, but Dead Island delights in the nasty trick of making zombies play dead. Note that if you use the Analog fighting style, you will have full control over your melee attacks at all times. This results in lowered damage, of course, so get comfortable with your swing distance to guarantee landing those hard, damaging hits. If he is too close to perform a fully extended swing, he might end up using the hilt of a knife to conk the zombie's noggin. Your character's proximity to the target can lead to interesting and creative ways of attacking. One of the cooler aspects of Dead Island's combat is its use of contextual melee attacks. Against Walkers and Infected, the jumpkick will knock them down to the ground, giving you enough time to decide whether to fight or flee.įigure Out Swing Distance to Optimize Damage (Digital) ![]() If you jump and deliver a kick, that blow is strong enough to knockdown all but the strongest of enemies (Thugs, Rams, etc.). Instead of being Rambo in these situations a good way to stay alive is to pull a Forrest Gump. This usually isn't an issue if you are playing co-op (especially with a high level player), but going solo you can find yourself in precarious situations you're low on health, ammo, or you've just warped your pipe over the heads of too many zombies. ![]() Pretty basic stuff here, if you start feeling overwhelmed get the heck out of dodge and run for it. Your character can jump sideways and backward to avoid attacks. To do this, press the analog stick in the direction you want to dodge while simultaneously pressing the jump button. When zombies are coming at you to enjoy a tasty bite of face simply swing for the head while running backwards, this way they can't hit you and can turn them into mush.Įach character is fit enough to perform a directional jump, a necessary survival technique that lets you dodge attacks. If you do it before that first bite though, the animation will restart so remember to wait for the first sip or bite and then kick. This will skip the rest of the animation for you so you can fill down another energy drink or snack bar quickly. Whenever you are in a rush to eat or drink just wait for the first sip or bite of the consumable and kick.
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